Glossary of Terms: Difference between revisions

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: Primal Damage is The Bad Stuff.  Ravening blue-white rays of destruction, the direct gaze of an angry God, poison distilled from the brain fluid of a Sphinx Erudite, bathing in the Heart of the Sun, the hurtful whispers of a Bad Star...you know.  Really Bad Stuff.
: Primal Damage is The Bad Stuff.  Ravening blue-white rays of destruction, the direct gaze of an angry God, poison distilled from the brain fluid of a Sphinx Erudite, bathing in the Heart of the Sun, the hurtful whispers of a Bad Star...you know.  Really Bad Stuff.


: Primal Damage is both Energy and Physical, and it is not common, uncommon, or rare.  Primal damage is in it's own unique category, in that it is irresistible.  Hardened or Immune means nothing to Primal damage, because it is coded to go around all forms of resistance.  There is no such thing as DR/Primal, because by definition, Primal damage is irresistible.
: Primal Damage is both Energy and Physical, and it is not common, uncommon, or rare.  Primal damage is in its own unique category, in that it is irresistible.  Hardened or Immune means nothing to Primal damage, because it is coded to go around all forms of resistance.  There is no such thing as DR/Primal, because by definition, Primal damage is irresistible.


: Primal damage is the 'bypass band' for Damage Resistance, just like touch attacks and natural 20's are the bypass bands for Armor Class. Since damage resistance is quite a bit weaker than Armor Class, Damage Resistance is more reliable.
: Primal damage is the 'bypass band' for Damage Resistance, just like touch attacks and natural 20's are the bypass bands for Armor Class. Since damage resistance is quite a bit weaker than Armor Class, Damage Resistance is more reliable.

Revision as of 12:58, 1 June 2020