Glossary of Terms: Difference between revisions

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:* '''AKA:''' Melee combat, melee fighting, melee
:* '''AKA:''' Melee combat, melee fighting, melee


: [[Combat]] is a very common thing in Epic Path, and one of the most common sorts of fighting is 'melee combat'. Melee combat involves moving adjacent to an enemy (usually a monster), and then using a melee weapon to make an attack roll. Melee weapons are wielded weapons or unarmed attacks, which either have no range at all, or only have a very small amount of ''reach''.  
: [[Combat]] is a very common thing in Epic Path, and one of the most common sorts of fighting is 'melee combat'. Melee combat involves moving adjacent to an enemy (usually a monster), and then using a melee weapon to make an attack roll. Melee weapons are wielded weapons or unarmed attacks, which either have no range at all, or only have a very small amount of [[Reach]].  


: Melee Attacks are any attacks made in melee range, ie, adjacent to or within a square or two of an enemy. Melee Attacks tend to be risky, since, by definition, you are close to the enemy and they can easily attack you back, you are often close to more than one enemy and they might decide to gang up on you, if you try to move in melee you often provoke 'free' attacks of opportunity, and melee attacks do not suffer from range penalties, so they hit more often.
: Melee Attacks are any attacks made in melee range, ie, adjacent to or within a square or two of an enemy. Melee Attacks tend to be risky, since, by definition, you are close to the enemy and they can easily attack you back, you are often close to more than one enemy and they might decide to gang up on you, if you try to move in melee you often provoke 'free' attacks of opportunity, and melee attacks do not suffer from range penalties, so they hit more often.

Revision as of 13:02, 1 June 2020