Glossary of Terms: Difference between revisions
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=== Total Party Kill === | === Total Party Kill === | ||
:* '''AKA:''' TPK, Wipe, Wipeout, Disaster | :* '''AKA:''' TPK, Wipe, Wipeout, Disaster | ||
: This is an encounter which Goes Bad. Needless to say, this is a difficult situation for most GM's, but it is a scenario which can often arise. After all, being an Adventurer is a risky lifestyle | : This is an encounter which Goes Bad. Needless to say, this is a difficult situation for most GM's, but it is a scenario which can often arise. After all, being an Adventurer is a risky lifestyle. | ||
: Most TPK's are accidental. The GM sets up a situation, and through some combination of bad luck, bad decisions, and bad circumstances, things get WAY out of hand. Many difficult encounters are designed 'as close to the edge' as possible, because the existence of risk is a powerful way to make gameplay more exciting. Unfortunately, if the GM is pushing their table using this mechanic, every now and then, things go badly. | : Most TPK's are accidental. The GM sets up a situation, and through some combination of bad luck, bad decisions, and bad circumstances, things get WAY out of hand. Many difficult encounters are designed 'as close to the edge' as possible, because the existence of risk is a powerful way to make gameplay more exciting. Unfortunately, if the GM is pushing their table using this mechanic, every now and then, things go badly. |