Glossary of Terms: Difference between revisions

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: The target number for making or failing a Saving Throw is the [[Difficulty Class]] (or DC), which is usually dependent upon the [[Challenge Rating]] (or CR) of the the thing making you save.  
: A saving throw is a D20 roll, adding in your Saving Throw Adjustment for Fort, Refl, or Will. These adjustments are based upon your Constitution, Dexterity, and Wisdom, respectively, and can have many modifiers. Keeping a high saving throw adjustment is a good thing, and many players expend resources to improve these numbers.
 
: The target number for making or failing a Saving Throw is the [[Difficulty Class]] (or DC), which is usually dependent upon the [[Challenge Rating]] (or CR) of the the thing making you save. If your D20 roll plus your adjustment EQUALS or EXCEEDS the DC of the effect, then you made your saving throw and will mitigate the effects as described in the exact effect.





Revision as of 11:57, 4 June 2020