Glossary of Terms: Difference between revisions

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=== Natural 1 ===
=== Natural 1 ===
:* '''AKA:''' Ah, crud.
:* '''AKA:''' Ah, crud.
: A natural 1 is when the actual die roll of a D20 turns up the lowest possible result, or, a 1. Natural 1's only apply to D20's. In Epic Path, a natural 1 is always bad. In combat, it is always a miss.  A 1 on a skill roll always fails, no matter how good you are. There is no fumble mechanic in Epic Path. We find that an automatic failure is plenty of punishment for a bad roll. If your GM imposes a fumble mechanic, then that's on them.   
: A natural 1 is when the actual die roll of a D20 turns up the lowest possible result, or, a 1. Natural 1's only apply to D20's. In Epic Path, a natural 1 is always bad. In combat, it is always a miss.  A 1 on a skill roll or saving throw always fails, no matter how good you are. There is no fumble mechanic in Epic Path. We find that an automatic failure is plenty of punishment for a bad roll. If your GM imposes a fumble mechanic, then that's on them.   


: Natural 1's and their beloved cousins, natural 20's, function as hard randomizers and bypass bands. The core mechanic of this game is the D20 roll, and no matter how much you try, there is always a chance, with every roll, that things will go very well, or, very poorly. This is why we play, after all!
: Natural 1's and their beloved cousins, natural 20's, function as hard randomizers and bypass bands. The core mechanic of this game is the D20 roll, and no matter how much you try, there is always a chance, with every roll, that things will go very well, or, very poorly. This is why we play, after all!

Revision as of 12:20, 5 June 2020