Glossary of Terms: Difference between revisions

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: The ability to generate random results, due to unique marks on all faces, with an equal probability of all results in a flat-line distribution, is the essential characteristic of ALL individual dice rolls, regardless of the type of die being used. It is assumed in Epic Path that all dice, of any shape, physical or virtual, are 'fair dice' and always generate unique random results per die roll. If your dice are not fair dice, get better ones.
: The ability to generate random results, due to unique marks on all faces, with an equal probability of all results in a flat-line distribution, is the essential characteristic of ALL individual dice rolls, regardless of the type of die being used. It is assumed in Epic Path that all dice, of any shape, physical or virtual, are 'fair dice' and always generate unique random results per die roll. If your dice are not fair dice, get better ones.


: In Epic Path, dice rolls are the principal source of randomness. Dice rolls are used one at a time to determine game outcomes such as attack rolls and saving throws. Dice rolls are also used in large aggregate numbers to generate damage rolls, in which case all the dice results (and any modifiers) are added up to generate a random result on a bell curve. In these roles, and all others, dice play a big role in the game mechanics.
: In Epic Path, dice rolls are the principal source of randomness. Dice rolls are used one at a time to determine game outcomes such as attack rolls and saving throws. Dice rolls are also used in large aggregate numbers to generate damage rolls, in which case all the dice results (and any modifiers) are added up to generate a random result on a bell curve. In these rolls, and all others, dice play a big role in the game mechanics.


: Epic Path uses dice with four sides (d4's), six sides (d6's), eight sides (d8's), ten sides (d10's), twelve sides (d12's) and twenty sides (d20's). Sometimes, two of these dice will be used together to roll a random range larger than 20, the most common of which is rolling two d10's, counting one as the 'tens' die, the other as the 'ones' die, to generate a 'percentile' roll, ranging from 01 to 00 (which is counted as 100).  
: Epic Path uses dice with four sides (d4's), six sides (d6's), eight sides (d8's), ten sides (d10's), twelve sides (d12's) and twenty sides (d20's). Sometimes, two of these dice will be used together to roll a random range larger than 20, the most common of which is rolling two d10's, counting one as the 'tens' die, the other as the 'ones' die, to generate a 'percentile' roll, ranging from 01 to 00 (which is counted as 100).  

Revision as of 13:21, 22 July 2020