Glossary of Terms: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 736: Line 736:
: A Non-Player Character (or NPC) is any non-[[Monster]] interactive being 'in-game'. The classic NPC is the surly blacksmith, smarmy shop-keep, winsome barmaid, or smiling tavern keeper. IE, other 'people' in the game-universe who need to exist for the story to move forward, but whom the players do not control.
: A Non-Player Character (or NPC) is any non-[[Monster]] interactive being 'in-game'. The classic NPC is the surly blacksmith, smarmy shop-keep, winsome barmaid, or smiling tavern keeper. IE, other 'people' in the game-universe who need to exist for the story to move forward, but whom the players do not control.


: By fiat, ALL NPC's are the province of and are fully under the control of the GM. Most NPC's exist only as story-telling elements, and are completely under the control of the GM, and may be fleshed out with as much (or as little) background detail as the GM wishes.
: By fiat, ALL NPC's are the province of, and are fully under the control of, the GM. Most NPC's exist only as story-telling elements, and are completely under the control of the GM, and may be fleshed out with as much (or as little) background detail as the GM wishes.


: If the story takes a turn, and an NPC must become involved in a game-defined encounter with the player characters, the GM may use the Constituent Monster from the [[Bestiary]] to give that entity actual game mechanics, for as long as is needed.
: If the story takes a turn, and an NPC must become involved in a game-defined encounter with the player characters, the GM may use the Constituent Monster from the [[Bestiary]] to give that entity actual game mechanics, for as long as is needed.

Revision as of 06:58, 20 December 2020