Glossary of Terms: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 54: Line 54:


=== Adjusted Dexterity Modifier ===
=== Adjusted Dexterity Modifier ===
:Your adjusted dexterity modifier is the LESSER of your Dexterity modifier, or the Max Dex listed for either your armor or your shield.  That is, if you have a Dexterity modifier of +5 (by having a 20 Dexterity score), but your armor has a Max Dex value of 4, your adjusted dexterity modifier is 4, not 5.   
:Your adjusted dexterity modifier is your Dexterity modifier minus any Dex Penalty to AC caused by either your armor or your shield.  That is, if you have a Dexterity modifier of +5 (by having a 20 Dexterity score), but your armor has a Dex Penalty to AC of -2, your adjusted dexterity modifier is 3, not 5.  Note that a Dex Modifier to AC from armor (or a shield) can never reduce your Dexterity modifier below a 0 for purposes of modifying your Armor Class.  That is, if you have a Dexterity modifier of 1 (from having a 12 Dexterity score), but wear heavy armor that inflicts a -3 Dex Penalty to AC, your Adjusted Dexterity Modifier is 0 (not -2).


:Adjusted dexterity modifier is ONLY used for Armor Class calculations.  It does not limit your dexterity modifier for any other calculations, such as skill checks, Reflex saving throws, etc.
:Adjusted dexterity modifier is '''''only''''' used for Armor Class calculations.  It '''''does not''''' apply to your dexterity modifier for any other calculations, such as maneuver defense, skill checks, Reflex saving throws, etc.


=== [[Afflictions]] ===
=== [[Afflictions]] ===

Revision as of 15:26, 22 December 2020