Glossary of Terms: Difference between revisions

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: The important thing is, as always, to have fun. Play how you like! Enjoy!
: The important thing is, as always, to have fun. Play how you like! Enjoy!
=== Threat Range ===
AKA: Critical Range, Crit Range, Threat Range, Critical Hit, Crit Chance
: Threat Range is one of the more visible of the Weapon Properties (see below). Every weapon, with every attack, has a chance to hit for extra damage. This represents where you swing a mace at a bad guy, and by sheer luck, you smash him right in the eye.  Ooooh, ouch, that's gotta sting...
: In Epic Path, if you roll a Natural Result on an attack roll (the number on the D20 with nothing at all added or subtracted from it) that falls within the Threat Range of the weapon (plus adders from Magical Properties, Feats, character abilities, etc), than you have rolled a Critical Threat. To see if that is an actual Critical Hit, you then have to roll a Confirmation Roll, which is a second D20 roll you must roll for each Critical Threat. If the result on the confirmation roll ALSO is high enough to have hit the monster, then the damage that blow inflicts (and ONLY that attack) is multiplied by the Critical Multiplier of the weapon being used, with any adjustments.
: This critical mechanism serves as a second-order randomizer for combats. It is a way to make every die roll important. And, it can be VERY important, as those Crit Multiples can reach x4 damage, and that's a hard hit indeed, ESPECIALLY when you consider that ALL MONSTERS also have a crit chance. A Threat or a Killer with a Bite attack that rolls a critical hit can inflict enough damage to hurt or even outright kill characters who thought they might be relatively 'safe'.  Always be nice to your Cleric!


=== [[Thrown Weapon]] ===
=== [[Thrown Weapon]] ===

Revision as of 20:06, 14 April 2021