Glossary of Terms: Difference between revisions
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: An important distinction, however, is that the location must have been built or improved purposefully. A dark forest full of monsters isn't a dungeon. However, a grove, carefully curated and pruned over centuries, could be, as long as the curators or current inhabitants aren't members of a civilized race. In cases where monsters are present where civilized races dwell, such as a bunch of goblins living in an abandoned warehouse inside of a city, the location most likely isn't a dungeon. GMs are the final arbiters, as always, of this distinction. | : An important distinction, however, is that the location must have been built or improved purposefully. A dark forest full of monsters isn't a dungeon. However, a grove, carefully curated and pruned over centuries, could be, as long as the curators or current inhabitants aren't members of a civilized race. In cases where monsters are present where civilized races dwell, such as a bunch of goblins living in an abandoned warehouse inside of a city, the location most likely isn't a dungeon. GMs are the final arbiters, as always, of this distinction. | ||
:: <small>''See also: [[#Civilization|Civilization]], [[#Wilderness|Wilderness]]''</small> | |||
=== [[Dweomermetals]] === | === [[Dweomermetals]] === |