Glossary of Terms: Difference between revisions

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=== Uncommon Physical Damage ===
=== Uncommon Physical Damage ===
:{{DR|Uncommon}}
:{{DR|Uncommon}}
=== [[Injury, Death and Dying | Unconscious]] ===
:* '''AKA:''' Dying, Down, Negative Hit Points, 'Oh, no, help me!'
: If a Player Character has lost all of their Hit Points, they die...eventually. As a Realism rule, and an effort to make the game a bit less heartless for beloved characters, player characters have a small 'window of grace' in which they can have less than zero hit points and still not die. See the link above for all the nuts and bolts.
=== [[Injury, Death and Dying | Unharmed]] ===
:* '''AKA:''' Unhurt, Uninjured, perfect shape, pristine, just fine
: When any creature (monster or player character) has their maximum allotment of normal Hit Points, they are considered to be Unharmed. Note that is quite possible to have a Status Condition and also be Unharmed, which can create all sorts of interesting situations. Note also that this state is NOT affected by Temporary Hit Points! it is quite possible for a Player Character to be hit by a Monster, suffer damage to some Temp Hit Points they gained from whatever source, and if their actual Hit Points are not affected, they are still considered to be Unharmed! Similarly, if Monsters have Temp hit Points, and their accumulated damage still has not removed all those Temp Hit Points, that Monster is still considered Unharmed. This can make battles against powerful Monsters with the Legend Role feel quite surreal!


===Vulnerable===
===Vulnerable===

Revision as of 14:24, 21 October 2021