Glossary of Terms: Difference between revisions

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==== Armor Enhancement Bonus ====
==== Armor Enhancement Bonus ====
<div style="margin-left:1.5em">{{:Armor Enhancement Bonus}}</div>
<div style="margin-left:1.5em">{{:Armor Enhancement Bonus}}</div>
=== [[Injury,_Death and Dying | Bloodied]] ===
:* '''AKA:''' I'm hurt pretty bad, I'm under half, 'It's Bloodied'
: Under the [[Fog of War]] rules, all creatures keep their hit point totals private, to increase the tension and immersion at the table. When any creature reaches half their total hit points, after the injury that drives them below half, they should announce that they are now Bloodied. All Monsters have a Bloodied value in their writeup, and all Players should calculate and note their own Bloodied value. Note that the Bloodied value of an infirm Sorcerer can be MUCH smaller than the Bloodied value of a hearty Barbarian, so a delicate character that reports they are Bloodied is likely at much more risk than such a wall of sturdy flesh. Although, if the party Tank is buried in bad guys and unexpectedly announces that they are Bloodied down in the mass of horror, this can lead to some tense moments at the table!
Note that many creatures may have abilities that trigger when they become Bloodied, so players should be alert when they start making headway against a pack of Monsters.


==== Circumstance Bonus ====
==== Circumstance Bonus ====
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==== Competence Bonus ====
==== Competence Bonus ====
{{:Competence Bonus}}
{{:Competence Bonus}}
=== [[Injury,_Death and Dying | Dead]] ===
:* '''AKA:''' It's dead, I'm dead, Oh no....
: If any creature reaches negative hit points, regardless of their temp hit points, they are either Unconscious or dead. Unconscious is terrible, but can be recovered from if you are touch and lucky. Dead is dead. In-game, you can possibly come back from death if you have access to a spell or other method of staving it off, but at low levels, you're probably going to have to re-roll your character, or, work something out with the GM to continue the story.
Tough luck, but risk is part of the game!


==== Divine Bonus ====
==== Divine Bonus ====
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=== [[Initiative]] ===
=== [[Initiative]] ===
 
=== [[Injury,_Death and Dying | Injured]] ===
:* '''AKA:''' I'm hurt, It's hurt, Not Bloodied Yet
 
: If any creature, Player or Monster, has taken at least one Hit Point of Damage, then if [[Fog of War]] is being enforced, they should announce that they are Injured.


=== [[Injury,_Death_and_Dying#Instantaneous_Healing|Instantaneous Healing]] ===
=== [[Injury,_Death_and_Dying#Instantaneous_Healing|Instantaneous Healing]] ===
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:* '''AKA:''' Unhurt, Uninjured, perfect shape, pristine, just fine
:* '''AKA:''' Unhurt, Uninjured, perfect shape, pristine, just fine


: When any creature (monster or player character) has their maximum allotment of normal Hit Points, they are considered to be Unharmed. Note that is quite possible to have a Status Condition and also be Unharmed, which can create all sorts of interesting situations. Note also that this state is NOT affected by Temporary Hit Points! it is quite possible for a Player Character to be hit by a Monster, suffer damage to some Temp Hit Points they gained from whatever source, and if their actual Hit Points are not affected, they are still considered to be Unharmed! Similarly, if Monsters have Temp hit Points, and their accumulated damage still has not removed all those Temp Hit Points, that Monster is still considered Unharmed. This can make battles against powerful Monsters with the Legend Role feel quite surreal!  
: When any creature (monster or player character) has their maximum allotment of normal Hit Points, they are considered to be Unharmed under the [[Fog of War]] rules, which are excellent and everyone should use. Note that is quite possible to have a Status Condition and also be Unharmed, which can create all sorts of interesting situations. Note also that this state is NOT affected by Temporary Hit Points! it is quite possible for a Player Character to be hit by a Monster, suffer damage to some Temp Hit Points they gained from whatever source, and if their actual Hit Points are not affected, they are still considered to be Unharmed! Similarly, if Monsters have Temp hit Points, and their accumulated damage still has not removed all those Temp Hit Points, that Monster is still considered Unharmed. This can make battles against powerful Monsters with the Legend Role feel quite surreal!  


===Vulnerable===
===Vulnerable===

Revision as of 14:43, 21 October 2021