Glossary of Terms: Difference between revisions

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: Distinguished from 'better' movement types, like Swimming, Flying, Burrowing, Vaulting, etc. Base Land Speed is often enhanced by feats, powers, abilities, and items, so it is almost always relevant.
: Distinguished from 'better' movement types, like Swimming, Flying, Burrowing, Vaulting, etc. Base Land Speed is often enhanced by feats, powers, abilities, and items, so it is almost always relevant.
=== [[Blocked Terrain]] ===
=== [[Blocked Terrain]] ===
=== [[Injury,_Death and Dying | Bloodied]] ===
:* '''AKA:''' I'm hurt pretty bad, I'm under half, 'It's Bloodied'
: Under the [[Fog of War]] rules, all creatures keep their hit point totals private, to increase the tension and immersion at the table. When any creature reaches half their total hit points, after the injury that drives them below half, they should announce that they are now Bloodied. All Monsters have a Bloodied value in their writeup, and all Players should calculate and note their own Bloodied value. Note that the Bloodied value of an infirm Sorcerer can be MUCH smaller than the Bloodied value of a hearty Barbarian, so a delicate character that reports they are Bloodied is likely at much more risk than such a wall of sturdy flesh. Although, if the party Tank is buried in bad guys and unexpectedly announces that they are Bloodied down in the mass of horror, this can lead to some tense moments at the table!
Note that many creatures may have abilities that trigger when they become Bloodied, so players should be alert when they start making headway against a pack of Monsters.


=== Bonus Types ===
=== Bonus Types ===
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==== Armor Enhancement Bonus ====
==== Armor Enhancement Bonus ====
<div style="margin-left:1.5em">{{:Armor Enhancement Bonus}}</div>
<div style="margin-left:1.5em">{{:Armor Enhancement Bonus}}</div>
=== [[Injury,_Death and Dying | Bloodied]] ===
:* '''AKA:''' I'm hurt pretty bad, I'm under half, 'It's Bloodied'
: Under the [[Fog of War]] rules, all creatures keep their hit point totals private, to increase the tension and immersion at the table. When any creature reaches half their total hit points, after the injury that drives them below half, they should announce that they are now Bloodied. All Monsters have a Bloodied value in their writeup, and all Players should calculate and note their own Bloodied value. Note that the Bloodied value of an infirm Sorcerer can be MUCH smaller than the Bloodied value of a hearty Barbarian, so a delicate character that reports they are Bloodied is likely at much more risk than such a wall of sturdy flesh. Although, if the party Tank is buried in bad guys and unexpectedly announces that they are Bloodied down in the mass of horror, this can lead to some tense moments at the table!
Note that many creatures may have abilities that trigger when they become Bloodied, so players should be alert when they start making headway against a pack of Monsters.


==== Circumstance Bonus ====
==== Circumstance Bonus ====
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==== Competence Bonus ====
==== Competence Bonus ====
{{:Competence Bonus}}
{{:Competence Bonus}}
=== [[Injury,_Death and Dying | Dead]] ===
:* '''AKA:''' It's dead, I'm dead, Oh no....
: If any creature reaches negative hit points, regardless of their temp hit points, they are either Unconscious or dead. Unconscious is terrible, but can be recovered from if you are tough and lucky. Dead is dead. In-game, you can possibly come back from death if you have access to a spell or other method of staving it off, but at low levels, you're probably going to have to re-roll your character, or, work something out with the GM to continue the story.
Tough luck, but risk is part of the game!


==== Divine Bonus ====
==== Divine Bonus ====
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: The number and type of dice you roll, and the adders you apply to that roll, is always defined by the weapon, magic item, class ability, or racial ability you used to make the attack. Read carefully! Math is required to play, sorry!
: The number and type of dice you roll, and the adders you apply to that roll, is always defined by the weapon, magic item, class ability, or racial ability you used to make the attack. Read carefully! Math is required to play, sorry!
=== [[Injury,_Death and Dying | Dead]] ===
:* '''AKA:''' It's dead, I'm dead, Oh no....
: If any creature reaches negative hit points, regardless of their temp hit points, they are either Unconscious or dead. Unconscious is terrible, but can be recovered from if you are tough and lucky. Dead is dead. In-game, you can possibly come back from death if you have access to a spell or other method of staving it off, but at low levels, you're probably going to have to re-roll your character, or, work something out with the GM to continue the story.
Tough luck, but risk is part of the game!


===[[Death Check]]s===
===[[Death Check]]s===

Revision as of 18:46, 21 October 2021