Glossary of Terms: Difference between revisions

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:: <small>''See also: [[#Defenseless|Defenseless]]''</small>
:: <small>''See also: [[#Defenseless|Defenseless]]''</small>


===Weapon Feature===
===Weapon Aspect===
: [[Weapons]] in Epic Path have many, many distinguishing characteristics, to reflect a small amount of the incredible complexity of real weaponry. Now, we're certainly not going to get into the intricacies of Oakeshott typology or anything, but we think that every weapon should be interesting, unique, and fun.
: [[Weapons]] in Epic Path have many, many distinguishing characteristics, to reflect a small amount of the incredible complexity of real weaponry. Now, we're certainly not going to get into the intricacies of Oakeshott typology or anything, but we think that every weapon should be interesting, unique, and fun.


: A Weapon write-up has a LOT of information in it, and we have divided that information into three main categories, Features, Qualities, and Properties. (Yes, and there's also [[dweomermetals]], reforging, and feat support for various weapons, but we have to leave SOME stuff for the players to discover.)
: A Weapon write-up has a LOT of information in it, and we have divided that information into three main categories, Aspects, Qualities, and Properties. (Yes, and there's also [[dweomermetals]], reforging, and feat support for various weapons, but we have to leave SOME stuff for the players to discover.)


: A Weapon Feature is the basic 'nuts and bolts' of what a weapon IS. It includes the name of the weapon, the size and handedness of the weapon, the amount of damage it does in small, medium, and large versions of that weapon, the type of damage it does, and a very broad sorting of that weapon into a weapon group, such as Heavy Blades.  
: A Weapon Aspect is the basic 'nuts and bolts' of what a weapon IS. It includes the name of the weapon, the size and handedness of the weapon, the amount of damage it does in small, medium, and large versions of that weapon, the type of damage it does, and a very broad sorting of that weapon into a weapon group, such as Heavy Blades.  


: Yes, that's a huge amount of detail, but trust us, compared to the Real World details of weaponry, we've really simplified things a lot!
: Yes, that's a huge amount of detail, but trust us, compared to the Real World details of weaponry, we've really simplified things a lot!

Revision as of 19:45, 5 February 2022