Glossary of Terms: Difference between revisions

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:* '''AKA:''' Critical Range, Crit Range, Threat Range, Critical Hit, Crit Chance
:* '''AKA:''' Critical Range, Crit Range, Threat Range, Critical Hit, Crit Chance


: Threat Range is one of the more visible of the Weapon Features (see below). Every weapon, with every attack, has a chance to hit for extra damage. This represents where you swing a mace at a bad guy, and by sheer luck, you smash him right in the eye.  Ooooh, ouch, that's gotta sting...
: Threat Range is one of the more visible of the Weapon Aspects (see below). Every weapon, with every attack, has a chance to hit for extra damage. This represents where you swing a mace at a bad guy, and by sheer luck, you smash him right in the eye.  Ooooh, ouch, that's gotta sting...


: In Epic Path, if you roll a Natural Result on an attack roll (the number on the D20 with nothing at all added or subtracted from it) that falls within the Threat Range of the weapon (plus adders from Magical Properties, Feats, character abilities, etc), than you have rolled a Critical Threat. To see if that is an actual Critical Hit, you then have to roll a Confirmation Roll, which is a second D20 roll you must roll for each Critical Threat. If the result on the confirmation roll ALSO is high enough to have hit the monster, then the damage that blow inflicts (and ONLY that attack) is multiplied by the Critical Multiplier of the weapon being used, with any adjustments.  
: In Epic Path, if you roll a Natural Result on an attack roll (the number on the D20 with nothing at all added or subtracted from it) that falls within the Threat Range of the weapon (plus adders from Magical Properties, Feats, character abilities, etc), than you have rolled a Critical Threat. To see if that is an actual Critical Hit, you then have to roll a Confirmation Roll, which is a second D20 roll you must roll for each Critical Threat. If the result on the confirmation roll ALSO is high enough to have hit the monster, then the damage that blow inflicts (and ONLY that attack) is multiplied by the Critical Multiplier of the weapon being used, with any adjustments.  

Revision as of 19:47, 5 February 2022