Glossary of Terms: Difference between revisions

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: [[Weapons]] in Epic Path have many, many distinguishing characteristics, to reflect a small amount of the incredible complexity of real weaponry.
: [[Weapons]] in Epic Path have many, many distinguishing characteristics, to reflect a small amount of the incredible complexity of real weaponry.


: If Weapon Features are the basic nuts and bolts of what a weapon IS, then Weapon Qualities are the details of what a weapon DOES. Different weapons are good at different things, just like a hammer is good at breaking rocks, but is terrible at turning screws. Some weapons don't have any special Qualities, while others have a whole list. All the Qualities of a given 'base' weapon are listed in its weapon write-up.   
: If Weapon Aspects are the basic nuts and bolts of what a weapon IS, then Weapon Qualities are the details of what a weapon DOES. Different weapons are good at different things, just like a hammer is good at breaking rocks, but is terrible at turning screws. Some weapons don't have any special Qualities, while others have a whole list. All the Qualities of a given 'base' weapon are listed in its weapon write-up.   


: Every weapon is unique and interesting, and a lot of that interesting-ness comes from the Qualities the various weapons have.  Don't just look for the weapon that has the biggest damage die!  We promise, EVERY weapon is pretty amazing. Try something new! You'll like it!
: Every weapon is unique and interesting, and a lot of that interesting-ness comes from the Qualities the various weapons have.  Don't just look for the weapon that has the biggest damage die!  We promise, EVERY weapon is pretty amazing. Try something new! You'll like it!

Revision as of 19:48, 5 February 2022