Glossary of Terms: Difference between revisions

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* Difficulty Class (DC)
* Difficulty Class (DC)
* Encounter (combat)
* Encounter (combat)
==Extraordinary Ability (Ex)==
:''Extraordinary Abilities'' are unusual abilities that do not rely on magic to function. They are not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.
==Supernatural Ability (Su)==
:Supernatural abilities are magical attacks, defenses, and qualities. These abilities can be always active or they can require a specific action to utilize. The supernatural abilitys description includes information on how it is used and its effects.
* Spell-Like Ability (Sp)
* Spell-Like Ability (Sp)
* Feat
* Feat
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* Mind Affecting
* Mind Affecting
* Fear Effect
* Fear Effect
==Line of Sight==
:A line of sight is the same as a Line of Effect but with the additional restriction that that it is blocked by fog, darkness, and other factors that limit normal sight (such as [[Concealment]]).
==Line of Effect==
:A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. Its like line of sight for ranged weapons, except that its not blocked by fog, darkness, and other factors that limit normal sight. A line of effect starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that would block it. A line-shaped spell affects all creatures in squares through which the line passes.
* Melee Attack
* Ranged Attack
* Thrown Weapon
==  Ray ==
:Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged [[touch attack]] rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an [[invisible]] creature and hope you hit something. You dont have to see the creature youre trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your [[line of sight]] or provide [[cover]] for the creature at which youre aiming.
:If a ray spell has a duration, its the duration of the effect that the ray causes, not the length of time the ray itself persists.
:If a ray spell deals damage, you can score a [[critical hit]] just as if it were a weapon. A ray spell threatens a [[critical hit]] on a natural roll of 20 and deals double damage on a successful [[critical hit]].
:A ray is considered a weapon for Feat selection ([[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], etc).  Note that Weapon Specialization (ray) only adds to hit point damage caused by a ray attack that would normally deal [[hit point]] damage; it doesnt increase [[Ability Damage|ability score damage]] (such as from [[Ray of Enfeeblement (Spell)]]) or drain, negative levels (such as from [[Enervation (Spell)]]), or other damage or penalties from rays.
* Metagaming
* Metagaming
* Mindless
* Mindless
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* Non-Proficiency (Weapon)
* Non-Proficiency (Weapon)
* Non-Proficiency (Armor/Shield)
* Non-Proficiency (Armor/Shield)


==Bonus Types==
==Bonus Types==
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* Competence Bonus
* Competence Bonus
* Resistance Bonus
* Resistance Bonus
==Earth Glide (Ex)==
When the creature [[burrow]]s, it can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against [[fire]] damage, it can even glide through lava. Its [[burrowing]] leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A [[Move Earth (Spell)]] cast on an area containing the [[burrowing]] creature flings it back 30 feet, stunning it for 1 round unless it succeeds on a DC 15 [[FORT]] save.
:''Format:'' earth glide; Location: Speed.
==Extraordinary Ability (Ex)==
:''Extraordinary Abilities'' are unusual abilities that do not rely on magic to function. They are not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities.
==Line of Sight==
:A line of sight is the same as a Line of Effect but with the additional restriction that that it is blocked by fog, darkness, and other factors that limit normal sight (such as [[Concealment]]).
==Line of Effect==
:A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. Its like line of sight for ranged weapons, except that its not blocked by fog, darkness, and other factors that limit normal sight. A line of effect starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that would block it. A line-shaped spell affects all creatures in squares through which the line passes.
* Melee Attack
* Ranged Attack
* Thrown Weapon
==  Ray ==
:Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged [[touch attack]] rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an [[invisible]] creature and hope you hit something. You dont have to see the creature youre trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your [[line of sight]] or provide [[cover]] for the creature at which youre aiming.
:If a ray spell has a duration, its the duration of the effect that the ray causes, not the length of time the ray itself persists.
:If a ray spell deals damage, you can score a [[critical hit]] just as if it were a weapon. A ray spell threatens a [[critical hit]] on a natural roll of 20 and deals double damage on a successful [[critical hit]].
:A ray is considered a weapon for Feat selection ([[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], etc).  Note that Weapon Specialization (ray) only adds to hit point damage caused by a ray attack that would normally deal [[hit point]] damage; it doesnt increase [[Ability Damage|ability score damage]] (such as from [[Ray of Enfeeblement (Spell)]]) or drain, negative levels (such as from [[Enervation (Spell)]]), or other damage or penalties from rays.
==Supernatural Ability (Su)==
:Supernatural abilities are magical attacks, defenses, and qualities. These abilities can be always active or they can require a specific action to utilize. The supernatural abilitys description includes information on how it is used and its effects.

Revision as of 14:28, 30 June 2017