Glossary of Terms: Difference between revisions

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: Every weapon is unique and interesting, and a lot of that interesting-ness comes from the Qualities the various weapons have.  Don't just look for the weapon that has the biggest damage die!  We promise, EVERY weapon is pretty amazing. Try something new! You'll like it!
: Every weapon is unique and interesting, and a lot of that interesting-ness comes from the Qualities the various weapons have.  Don't just look for the weapon that has the biggest damage die!  We promise, EVERY weapon is pretty amazing. Try something new! You'll like it!
=== Workspace ===
: A Workspace is a permanent, fixed, immovable center of study in a given discipline. A Library is similar, but more learned. A Workspace may be a blacksmith's foundry, a carpenters woodshop, a tanners leather shop, a candlers waxwork, a brawlers fighting-pit, a fighters pugilarium, a jeweler's whitesmithy, and any of a thousand other places.  Workspaces are useful to those with the [[Creator (feat)]], and such gifted souls can do almost any work in any workspace. Those without the Creator feat need to find a space that is suitable to their desired use. Trying to work on your armor-usage in a lacework shop isn't very useful, although those with the Creator feat can make that work just fine. Those guys are freaks, man. 
: The important characteristic of any workshop, though is permanence and dedicated usage.  You cannot, ever, 'makeshift' your way into a proper workshop. Such places require time, years of it, and the trappings of Civilization, although not necessarily the 'Spark', which is why monsters often have workshops, too.  Using a workshop also requires lots of time, and a dedication of focus such that trying to do workshop activities in a dungeon or in the wilderness is not possible. Such things as the [[Field Repair (Feat)]] exist to cover such eventualities.

Revision as of 19:24, 13 November 2020