Glossary of Terms: Difference between revisions

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: It is possible for the GM to declare by fiat that the Campaign Level is different from the average character level. This can be used to adjust the game difficulty. Setting the Campaign Level to one or two lower than the Average Character Level means that all combats are VERY easy, but advancement will slow down a great deal, as the experience rewards will be proportionally very small. Setting the Campaign Level to one or two higher than the Average Character Level means that combats will be VERY difficult, but rewards will be large and advancement will be quite rapid.
: It is possible for the GM to declare by fiat that the Campaign Level is different from the average character level. This can be used to adjust the game difficulty. Setting the Campaign Level to one or two lower than the Average Character Level means that all combats are VERY easy, but advancement will slow down a great deal, as the experience rewards will be proportionally very small. Setting the Campaign Level to one or two higher than the Average Character Level means that combats will be VERY difficult, but rewards will be large and advancement will be quite rapid.
===[[Ability_Scores#Carrying_Capacity_and_Encumbrance | Carrying Capacity]] ===
Based upon your Strength score, and possibly some items such as [[Muleback Cords]] or [[Titanic_(Armor_Magic_Property) | Titanic Armor]], your carrying Capacity determines how much weight you can pick up and carry. Extremely high Strength has many, many benefits, not least of which is the ability to pack-mule things like a carpenter ant without taking any penalties.  Being strong like Spider-man is completely within the reach of high Strength scores and lots of magic items.


=== Caster Check ===
=== Caster Check ===
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: The GM can define for the players whether an event in the game is or is not an encounter.
: The GM can define for the players whether an event in the game is or is not an encounter.


=== Encumbrance ===
=== [[Ability_Scores#Carrying_Capacity_and_Encumbrance | Encumbrance]] ===
:* '''AKA:'''Load, Weight, Bulk, Carrying capacity, Armor Penalty, Shield Penalty, [[Treasure]], Sellable Goods
:* '''AKA:'''Load, Weight, Bulk, Carrying capacity, Armor Penalty, Shield Penalty, [[Treasure]], Sellable Goods



Revision as of 06:18, 20 December 2020