Glossary of Terms: Difference between revisions

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===Spell-Like Abilities (Sp)===
===Spell-Like Abilities (Sp)===
''Spell-Like Abilities'' are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material [[components]]). They go away in an [[Antimagic Field (Spell)]] and are subject to [[Spell Resistance (SR)]] if the spell the ability is based on would be subject to [[SR]].  Just like spells, spell-like abilities provoke attacks of opportunity unless the creature activating it makes a [[caster check]] to combat cast.  If a monster is using a spell-like ability, its caster level is equal to its CR.
''Spell-Like Abilities'' are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material [[components]]). They go away in an [[Antimagic Field (Spell)]] and are subject to [[Spell Resistance (SR)]] if the spell the ability is based on would be subject to [[SR]].  Just like spells, spell-like abilities provoke attacks of opportunity unless the creature activating it makes a [[caster check]] to combat cast.  If a monster is using a spell-like ability, its caster level is equal to its CR.
===Universal Monster Rules===
====Amphibious (Monster Ability)====
::Creatures with this special quality have the [[aquatic subtype]], but they can survive indefinitely on land.
:::''Format:'' amphibious; Location: SQ.
====Breath Weapon (Monster Ability)====
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A ''Breath Weapon'' attack usually deals damage and is often based on some type of energy. ''Breath Weapons'' allow a [[REFL]] save for half damage (DC 10 + 1/2 breathing creatures racial [[HD]] + breathing creatures [[CON]] modifier; the exact DC is given in the creatures descriptive text). A creature is [[immune]] to its own ''Breath Weapon'' unless otherwise noted. Some ''Breath Weapons'' allow a [[FORT]] save or a [[WILL]] save instead of a [[REFL]] save. Each ''Breath Weapon'' also includes notes on how often it can be used, even if this number is limited in times per day.
:''Format:'' breath weapon (60-ft. cone, 8d6 Fire Damage, Reflex DC 20 for half, usable every 1d4 rounds); Location: Special Attacks; if the breath is more complicated than damage, it also appears under Special Abilities with its own entry.
====Earth Glide (Ex)====
When the creature [[burrow]]s, it can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against [[Fire Damage]], it can even glide through lava. Its [[burrowing]] leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A [[Move Earth (Spell)]] cast on an area containing the [[burrowing]] creature flings it back 30 feet, stunning it for 1 round unless it succeeds on a DC 15 [[FORT]] save.
:''Format:'' earth glide; Location: Speed.
====Pounce (Monster Ability)====
::When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
:::''Format:'' pounce; Location: Special Attacks.
::FAQ
:::Can a creature with pounce make iterative attacks with weapons as part of my full attack?
:::Any melee attack sequence you can perform as a full attack is allowed as part of the charge-pounce-full attack. For example, a barbarian with the greater beast totem rage power gains the pounce universal monster ability and could make iterative attacks with manufactured melee weapons as part of her charge-pounce-full attack.
:::If a creature with pounce is under a slow effect, and it charges, does it still get its full attack from pounce?
:::According to the rules as written, pounce would allow the creature its full attack, despite the slow effect. (This happens because there is no partial charge action.)
:::If a creature with pounce is under a haste effect, and it charges, does it get the extra attack from haste?
:::Yes. This is a revised ruling about how haste interacts with effects that are essentially a full attack, even though the creature isnt specifically using the full attack action (as required by haste). The earlier ruling implied that pounce did not allow the extra attack from haste because pounce wasnt using the full attack action.
====Trip (Monster Ability)====
::A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.
:::''Format:'' trip (bite); Location: individual attacks.
====Vulnerabilities (Monster Ability)====
::A creature with vulnerabilities takes half again as much damage (+50%) from a specific energy type, regardless of whether a saving throw is allowed or if the save is a success or failure. Creatures with a vulnerability that is not an energy type instead take a 4 penalty on saves against spells and effects that cause or use the listed vulnerability (such as spells with the light descriptor). Some creatures might suffer additional effects, as noted in their descriptions.
:::''Format:'' Vulnerability to [[Spells#.5BDescriptor.5D|[fire]]]; Location: Weaknesses.

Revision as of 20:29, 20 January 2018