Glossary of Terms: Difference between revisions

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=== Armor Class ===
=== Armor Class ===
:* '''AKA:'''


In combat, 'Armor Class' is the measure of how difficult it is to land a successful, damaging attack. Attackers roll a D20 and add in all their relevant modifiers, both positive and negative, to generate a 'to-hit roll'. If that 'to-hit roll' number is EQUAL TO, or GREATER THAN, the Armor Class of the creature they were attacking, then they succeeded in hitting the target and can now roll out their damage. Player characters are usually very interested in having a high Armor Class, as it makes them harder to hit in combat.
In combat, 'Armor Class' is the measure of how difficult it is to land a successful, damaging attack. Attackers roll a D20 and add in all their relevant modifiers, both positive and negative, to generate a 'to-hit roll', or an attack roll. If that 'to-hit roll' number is EQUAL TO, or GREATER THAN, the Armor Class of the creature they were attacking, then they succeeded in hitting the target and can now roll out their damage. Player characters are usually very interested in having a high Armor Class, as it makes them harder to hit in combat.


A character's Armor Class is built up of their Base Armor Class (depending upon their character class), and many modifiers, such as their Dex mod (sometimes), the bonus they get from [[Armor]] and [[Shields]], and many others.  
A character's Armor Class is built up of their Base Armor Class (depending upon their character class), and many modifiers, such as their Dex mod (sometimes), the bonus they get from [[Armor]] and [[Shields]], and many others.  
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=== At-Risk ===
=== At-Risk ===
:* '''AKA:'''
 
At-Risk is an optional aspect of many [[Status Conditions]]. If a character or monster has been affected by a status condition, it is possible that being affected again may make that condition worse. As an example, if a monster has been tripped and now is [[Quelled]], ie, knocked down to a knee, it is possible that tripping that monster again may worsen their quelled state to [[prone]], meaning they are face-down on their hands and knees. Even worse, a [[prone]] condition might then be worsened even more to the [[Splayed]] condition, sprawled flat on your face or back with arms and legs splayed out spread-eagle style.
 
The GM adjudicates most At-Risk situations on a case-by-case basis, so be nice to the person behind the screen.


=== At-Will ===
=== At-Will ===
:* '''AKA:'''  
At-Will designates some power, feat, ability, or other aspect of play that is 'Howardian' in nature, IE, the player can do it whenever they like. Granted, just because you HAVE an 'at-will' ability does not mean you should USE that at-will ability willy-nilly all the time. Strive to be kind, generous, and sharing with your fellow players.


=== Attack Roll ===
=== Attack Roll ===
:* '''AKA:''' To-Hit Roll
:* '''AKA:''' To-Hit Roll
An Attack Roll is the core mechanic of combat in a D20 game, such as Epic Path. To make an attack roll, you roll a 20-sided die (called a D20), and then add to that number all relevant modifiers (both positive and negative) to generate an attack roll, or a to-hit number. That number is then compared against the Armor Class of the creature you were attacking. If your Attack Roll EQUALS or is GREATER THAN the Armor Class, you successfully hit and may roll your damage and apply any other effects. Yay you!


=== Aura ===
=== Aura ===
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=== Auramancy ===
=== Auramancy ===
:* '''AKA:'''  
Auramancy is the general term used for various 'extra' game mechanics used to make certain campaigns mechanically and thematically different from others. Auramancy is always strictly optional, and indeed, is frequently custom-built for a specific campaign. Examples might include 'spell-scars', 'bloodline powers', 'birthrights', or 'shouts'. 


=== Bailiwick Skill ===
=== Bailiwick Skill ===
:* '''AKA:'''  
A Bailiwick Skill is a skill that is related to a style of play (or lifestyle), rather than being tied to an area of study or expertise. A Bailiwick Skill is designed to simulate the core 'heroism' of being a powerful adventurer. Bailiwick Skills are used to create magic items, assess the toughness of monsters, learn Spells, and generally be 'players'.


=== [[Character_Creation#Calculating_To-Hit|Base Attack Bonus]] ===
=== [[Character_Creation#Calculating_To-Hit|Base Attack Bonus]] ===
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=== Base Land Speed ===
=== Base Land Speed ===
:* '''AKA:''' [[Base speed]], [[Walk]]
:* '''AKA:''' [[Base speed]], [[Walk]]
The simplest way of moving around, and a general ability of almost all player characters and monsters, one way or another. By far the most common way of using Base Land Speed is by walking on some number of legs, although every creature gets around in different ways. Oozes, for example, don't have legs but still have a Base Land Speed and they sort of...oooze around....
Distinguished from 'better' movement types, like Swimming, Flying, Burrowing, Vaulting, etc. Base Land Speed is often enhanced by feats, powers, abilities, and items, so it is almost always relevant.


=== Bonus Types ===
=== Bonus Types ===
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==== Armor Bonus ====
==== Armor Bonus ====
:* '''AKA:'''
<div style="margin-left:1.5em">{{:Armor Bonus}}</div>
<div style="margin-left:1.5em">{{:Armor Bonus}}</div>


==== Armor Enhancement Bonus ====
==== Armor Enhancement Bonus ====
:* '''AKA:'''
<div style="margin-left:1.5em">{{:Armor Enhancement Bonus}}</div>
<div style="margin-left:1.5em">{{:Armor Enhancement Bonus}}</div>


==== Circumstance Bonus ====
==== Circumstance Bonus ====
:* '''AKA:'''
{{:Circumstance Bonus}}
{{:Circumstance Bonus}}


==== Competence Bonus ====
==== Competence Bonus ====
:* '''AKA:'''
{{:Competence Bonus}}
{{:Competence Bonus}}


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==== Dodge Bonus ====
==== Dodge Bonus ====
:* '''AKA:'''
<div style="margin-left:1.5em">{{:Dodge Bonus}}</div>
<div style="margin-left:1.5em">{{:Dodge Bonus}}</div>


==== Dual Charge ====
==== Dual Charge ====
:* '''AKA:'''
{{:Dual Charge}}
{{:Dual Charge}}


==== Enhancement Bonus ====
==== Enhancement Bonus ====
:* '''AKA:'''
{{:Enhancement Bonus}}
{{:Enhancement Bonus}}


==== Feat Bonus ====
==== Feat Bonus ====
:* '''AKA:'''
{{:Feat Bonus}}
{{:Feat Bonus}}


==== Implement Bonus ====
==== Implement Bonus ====
:* '''AKA:'''
: Only Bards, Clerics, Druids, Sorcerers, and Wizards receive an implement bonus.  
: Only Bards, Clerics, Druids, Sorcerers, and Wizards receive an implement bonus.  



Revision as of 16:43, 18 February 2020