Glossary of Terms: Difference between revisions
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In combat, 'Armor Class' is the measure of how difficult it is to land a successful, damaging attack. Attackers roll a D20 and add in all their relevant modifiers, both positive and negative, to generate a 'to-hit roll', or an attack roll. If that 'to-hit roll' number is EQUAL TO, or GREATER THAN, the Armor Class of the creature they were attacking, then they succeeded in hitting the target and can now roll out their damage. Player characters are usually very interested in having a high Armor Class, as it makes them harder to hit in combat. | In combat, 'Armor Class' is the measure of how difficult it is to land a successful, damaging attack. Attackers roll a D20 and add in all their relevant modifiers, both positive and negative, to generate a 'to-hit roll', or an attack roll. If that 'to-hit roll' number is EQUAL TO, or GREATER THAN, the Armor Class of the creature they were attacking, then they succeeded in hitting the target and can now roll out their damage. Player characters are usually very interested in having a high Armor Class, as it makes them harder to hit in combat. | ||
A character's Armor Class is built up of their Base Armor Class (depending upon their character class), and many modifiers, such as their Dex mod (sometimes), the bonus they get from [[Armor | A character's Armor Class is built up of their Base Armor Class (depending upon their character class), and many modifiers, such as their Dex mod (sometimes), the bonus they get from [[Armor and Shields]], and many others. | ||
=== [[Assist]] === | === [[Assist]] === |