Glossary of Terms: Difference between revisions
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=== Critical Hit === | === Critical Hit === | ||
:* '''AKA:''' Crit | :* '''AKA:''' Crit, criticals, 'YAY, CRIT!' | ||
In Epic Path combat, most weapon attacks are resolved with a D20 roll, along with many, many modifiers, both positive and negative. At high levels of play, the die roll can come to be a fairly small component of the entire number. | |||
:In order to maintain the relevance of the core D20 mechanic, Epic Path uses the concept of 'Natural 20' and 'Natural 1'. In other words, no matter how potent your stack of buffs, no matter how huge your bonuses become, no matter how bad your chances become, the actual die roll always matters. If you roll a 1 on the face of the die, you fail. If you roll a 20 on the face of the die, you get a goodie. | |||
A Critical Hit is a huge bonus that is unlocked after you roll very well in combat to hit a foe with an attack that threatens. All physical weapons and quite a few spells ([[ray]] attacks) can threaten critical hits. Critical hits serve to keep combat unpredictable, as well as make every die roll relevant. | |||
=== Critical Multiplier === | === Critical Multiplier === |