Glossary of Terms: Difference between revisions

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==== Natural Armor ====
==== Natural Armor ====
Natural Armor is a consequence of having tough integument, or a durable frame, or thick bones, or some other in-born facility to ignore some attacks. It makes it harder to damage a creature by making some percentage of blows just not work. Armadillos and crocodiles, for example, do not wear chainmail, but they get a nice boost against damage from their tough skins.
:Natural Armor is a consequence of having tough integument, or a durable frame, or thick bones, or some other in-born facility to ignore some attacks. It makes it harder to damage a creature by making some percentage of blows just not work. Armadillos and crocodiles, for example, do not wear chainmail, but they get a nice boost against damage from their tough skins.


A natural armor bonus is added to a character's Armor Class (AC), and stacks with other kinds of bonuses to AC, but not with other natural armor bonuses. If two different sources of natural armor bonus are available, only the highest available bonus may be used. For most player characters, the most common source of a natural armor bonus is a magic item or other effect.
:A natural armor bonus is added to a character's Armor Class (AC), and stacks with other kinds of bonuses to AC, but not with other natural armor bonuses. If two different sources of natural armor bonus are available, only the highest available bonus may be used. For most player characters, the most common source of a natural armor bonus is a magic item or other effect.


==== Resistance Bonus ====
==== Resistance Bonus ====

Revision as of 22:57, 3 March 2020