Glossary of Terms: Difference between revisions

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=== Armor Class ===
=== Armor Class ===
In combat, 'Armor Class' is the measure of how difficult it is to land a successful, damaging attack. Attackers roll a D20 and add in all their relevant modifiers, both positive and negative, to generate a 'to-hit roll', or an attack roll. If that 'to-hit roll' number is EQUAL TO, or GREATER THAN, the Armor Class of the creature they were attacking, then they succeeded in hitting the target and can now roll out their damage. Player characters are usually very interested in having a high Armor Class, as it makes them harder to hit in combat.
In combat, 'Armor Class' is the measure of how difficult it is to land a successful, damaging attack. Attackers roll a D20 and add in all their relevant modifiers, both positive and negative, to generate a 'to-hit roll', or an attack roll. If that 'to-hit roll' number is EQUAL TO, or GREATER THAN, the Armor Class of the creature they were attacking, then they succeeded in hitting the target and can now roll out their damage. Player characters are usually very interested in having a high Armor Class, as it makes them harder to hit in combat.


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=== At-Risk ===
=== At-Risk ===
At-Risk is an optional aspect of many [[Status Conditions]]. If a character or monster has been affected by a status condition, it is possible that being affected again may make that condition worse. As an example, if a monster has been tripped and now is [[Quelled]], ie, knocked down to a knee, it is possible that tripping that monster again may worsen their quelled state to [[prone]], meaning they are face-down on their hands and knees. Even worse, a [[prone]] condition might then be worsened even more to the [[Splayed]] condition, sprawled flat on your face or back with arms and legs splayed out spread-eagle style.
At-Risk is an optional aspect of many [[Status Conditions]]. If a character or monster has been affected by a status condition, it is possible that being affected again may make that condition worse. As an example, if a monster has been tripped and now is [[Quelled]], ie, knocked down to a knee, it is possible that tripping that monster again may worsen their quelled state to [[prone]], meaning they are face-down on their hands and knees. Even worse, a [[prone]] condition might then be worsened even more to the [[Splayed]] condition, sprawled flat on your face or back with arms and legs splayed out spread-eagle style.


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=== At-Will ===
=== At-Will ===
At-Will designates some power, feat, ability, or other aspect of play that is 'Howardian' in nature, IE, the player can do it whenever they like. Granted, just because you HAVE an 'at-will' ability does not mean you should USE that at-will ability willy-nilly all the time. Strive to be kind, generous, and sharing with your fellow players.  
At-Will designates some power, feat, ability, or other aspect of play that is 'Howardian' in nature, IE, the player can do it whenever they like. Granted, just because you HAVE an 'at-will' ability does not mean you should USE that at-will ability willy-nilly all the time. Strive to be kind, generous, and sharing with your fellow players.  
=== [[Attack Action]] ===
:* '''AKA:''' Standard Attack
{{:Attack Action}}


=== Attack Roll ===
=== Attack Roll ===
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=== [[Standard Action]] ===
=== [[Standard Action]] ===
:* '''AKA:'''
:* '''AKA:'''
=== [[Standard Attack]] ===
:* '''AKA:''' Attack Action
{{:Standard Attack}}


=== Status Condition ===
=== Status Condition ===

Revision as of 01:14, 26 March 2020