Glossary of Terms: Difference between revisions

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:* '''AKA:'''  
:* '''AKA:'''  


: Some effects require effective communication between your character and 'other things'. If you cannot talk to monsters of NPC's in some fashion when using such abilities, the effect you want to place does not work.
: Some effects require effective communication between your character and 'other things'. If you cannot talk to monsters or NPC's in some fashion when using such abilities, the effect you want to place does not work.


: The effects that may be language dependent are enormously varied, and can include spells or other class abilities, racial or feat abilities, and quite commonly, skills.  On top of that, the GM ca (as always) rule by fiat that you need to talk fluently if you want to persuade those guards that it was merely a coincidence that you are standing underneath that open window.
: The effects that may be language dependent are enormously varied, and can include spells or other class abilities, racial or feat abilities, and quite commonly, skills.  On top of that, the GM can (as always) rule by fiat that you need to talk fluently if you want to persuade those guards that it was merely a coincidence that you are standing underneath that open window.


: Refer to the abilities for language dependency, and if things are not clear, the GM is the final arbiter.
: Refer to the abilities for language dependency, and if things are not clear, the GM is the final arbiter.

Revision as of 13:17, 8 May 2020