Glossary of Terms: Difference between revisions

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Now, this can be very fun, but from the perspective of Role Playing, ANY knowledge of the game rules is considered to be 'meta knowledge'.  IE, things that the PLAYERS have to know in order to play, but that the CHARACTERS cannot know, to maintain their immersion in the 'play'.
Now, this can be very fun, but from the perspective of Role Playing, ANY knowledge of the game rules is considered to be 'meta knowledge'.  IE, things that the PLAYERS have to know in order to play, but that the CHARACTERS cannot know, to maintain their immersion in the 'play'.


If, on the other hand, the payers don't really like or care about playing pretend at the gaming table, and instead, just use their characters as a collection of stats and numbers to kill bad guys, while having full knowledge and awareness of the game machanics and talking to each other about their Armor Classes, hitpoints, etc, this is considered Meta Gaming, or, NOT pretending to be someone else.
If, on the other hand, the payers don't really like or care about playing pretend at the gaming table, and instead, just use their characters as a collection of stats and numbers to kill bad guys, while having full knowledge and awareness of the game mechanics and talking to each other about their Armor Classes, hitpoints, etc, this is considered Meta Gaming, or, NOT pretending to be someone else.


This is a hotly contested topic, with some people believing that Role Play should be required (it's in the very name, after all), and others just not being very 'into' it.
This is a hotly contested topic, with some people believing that Role Play should be required (it's in the very name, after all), and others just not being very 'into' it.
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We strongly recommend that the GM and the Players have a brief discussion about the level of expected Role Play versus Metagaming that is expected at the table.  At a minimum, we recommend that the GM enforce Fog of War at the table, meaning that the players are not allowed to read any monster entries unless they make lore checks, and the hit points of the monsters and all players are private, with only the 'Unharmed, Injured, Bloodied, Unconscious, Dead' states being communicated between the players and the GM.
We strongly recommend that the GM and the Players have a brief discussion about the level of expected Role Play versus Metagaming that is expected at the table.  At a minimum, we recommend that the GM enforce Fog of War at the table, meaning that the players are not allowed to read any monster entries unless they make lore checks, and the hit points of the monsters and all players are private, with only the 'Unharmed, Injured, Bloodied, Unconscious, Dead' states being communicated between the players and the GM.


We find that most tables eventually settle into a comfortable blend between Roleplay and Metagaming, with some player statements made 'in-character' and some 'out-of-character'. The G should ask the players to clarify any and all statements made at the tabe if anything is unclear. We strongly encourage at least SOME roleplaying at every table, because that is just super fun stuff, but each group must seek their own balance as a consensus.
We find that most tables eventually settle into a comfortable blend between Roleplay and Metagaming, with some player statements made 'in-character' and some 'out-of-character'. The GM should ask the players to clarify any and all statements made at the table if anything is unclear. We strongly encourage at least SOME roleplaying at every table, because that is just super fun stuff, but each group must seek their own balance as a consensus.


The important thing is to have fun, and if roleplaying and metagaming both lead to fun, then that's fine with us!
The important thing is to have fun, and if roleplaying and metagaming both lead to fun, then that's fine with us!

Revision as of 13:07, 18 May 2020