Glossary of Terms: Difference between revisions
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Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above). | Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above). | ||
Some monsters in the game are deliberately described as mindless, meaning they have no appreciable Intelligence score. Mindless creatures are frequently immune to mind-affecting effects, but all such interactions are adjudicated by the GM on a case- | Some monsters in the game are deliberately described as mindless, meaning they have no appreciable Intelligence score. Mindless creatures are frequently immune to mind-affecting effects, but all such interactions are adjudicated by the GM on a case-by-case basis, depending upon their game world. | ||
As an example, many Zombies and Skeletons are 'mindless' and thus would be good candidates to be unaffected by 'mind-affecting' illusions and enchantments. Now, in Epic Path most illusions and enchantments also have hard-defined damaging effects, so at a minimum the damage would still hurt such monsters, but more subtle effects might or might not. | As an example, many Zombies and Skeletons are 'mindless' and thus would be good candidates to be unaffected by 'mind-affecting' illusions and enchantments. Now, in Epic Path most illusions and enchantments also have hard-defined damaging effects, so at a minimum the damage would still hurt such monsters, but more subtle effects might or might not. |