Glossary of Terms: Difference between revisions

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:* '''AKA:''' NPC, Constituent Monster
:* '''AKA:''' NPC, Constituent Monster


A Non-Player Character (or NPC) is any non-[[Monster]] interactive being 'in-game'. The classic NPC is the surly blacksmith, smarmy shop-keep, winsome barmaid, or smiling tavernkeeper. IE, other 'people' in the game-universe who need to exist for the story to move forward, but whom the players do not control.
: A Non-Player Character (or NPC) is any non-[[Monster]] interactive being 'in-game'. The classic NPC is the surly blacksmith, smarmy shop-keep, winsome barmaid, or smiling tavernkeeper. IE, other 'people' in the game-universe who need to exist for the story to move forward, but whom the players do not control.


By fiat, ALL NPC's are the province of and are fully under the control of the GM. Most NPC's exist only as story-telling elements, and are completely under the control of the GM, and may be fleshed out with as much (or as little) background detail as the GM wishes.
: By fiat, ALL NPC's are the province of and are fully under the control of the GM. Most NPC's exist only as story-telling elements, and are completely under the control of the GM, and may be fleshed out with as much (or as little) background detail as the GM wishes.


If the story takes a turn, and an NPC must become involved in a game-defined encounter with the player characters, the GM may use the Constituent Monster from the [[Bestiary]] to give that entity actual game mechanics, for as long as is needed.
: If the story takes a turn, and an NPC must become involved in a game-defined encounter with the player characters, the GM may use the Constituent Monster from the [[Bestiary]] to give that entity actual game mechanics, for as long as is needed.


=== Non-Proficiency ===
=== Non-Proficiency ===

Revision as of 17:18, 18 May 2020