Glossary of Terms: Difference between revisions

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=== Mindless ===
=== Mindless ===
: Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above).
: Mindless is a realism rule, intended to allow the GM to rule out things that just 'make no sense' in their game world. It is closely related to 'Mind Affecting' (See above).


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: Indeed, healing is also available in immediate and ongoing flavors, (see [[Persistent Healing]]) and the difference between the two can be important.
: Indeed, healing is also available in immediate and ongoing flavors, (see [[Persistent Healing]]) and the difference between the two can be important.


: Ongoing damage is almost always the result of environmental effects, or the status conditions [[Bleed]] or [[Rupture]].  Immediate damage is almost always the result of a [[Damage Roll]], generated by an [[Attack Roll]], or a class ability, racial ability, magic item, etc.
: Ongoing damage is almost always the result of environmental effects, or the status conditions [[Singed]], [[Burned]], [[Immolated]], [[Bleed]] or [[Rupture]].  Immediate damage is almost always the result of a [[Damage Roll]], generated by an [[Attack Roll]], or a class ability, racial ability, magic item, etc.


: Ongoing damage continues forever, until you die, or you make it stop. This is pretty ominous, so pay attention. This is why environmental damage can be so surprising and deadly for the unprepared. Environment damage can be VERY difficult to make stop. You can't just make a burning desert colder, after all.
: Ongoing damage continues forever, until you die, or until you make it stop. This is pretty ominous, so pay attention. This is why environmental damage can be so surprising and deadly for the unprepared. Environment damage can be VERY difficult to make stop. You can't just make a burning desert colder, after all.  If the ongoing damage is caused by a [[Status Conditions|status condition]], it can usually be ended by one of several remedies (depending on the severity of the condition), such as casting spells like [[Restoration (Cleric Spell)|Restoration]].


: Immediate damage is 'once and done'.  You take one dose of it after an attack roll or the use of an ability. Of course, there can then be another attack made against you, so there is that issue, but at least you can usually fight back.
: Immediate damage is 'once and done'.  You take one dose of it after an attack roll or the use of an ability. Of course, there can then be another attack made against you, so there is that issue, but at least you can usually fight back.

Revision as of 17:51, 20 May 2020