Glossary of Terms: Difference between revisions
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:During [[Combat]] (the most tightly defined type of an encounter), all participants in that combat have a unique turn in the initiative order. Combat proceeds stepwise, each person taking their turn. Each time the initiative makes a full cycle through all participants, that is called a 'round', as you have gone a round of combat. | :During [[Combat]] (the most tightly defined type of an encounter), all participants in that combat have a unique turn in the initiative order. Combat proceeds stepwise, each person taking their turn. Each time the initiative makes a full cycle through all participants, that is called a 'round', as you have gone a round of combat. | ||
:Confusingly, a round can also mean everything that a player character or monster can do while it is their time to act during a round. This is synonymous with a [[Turn]] (see below). Players get access to a Standard action, a Move action, a Swift action, and an Immediate action every time their initiative is reached during a combat, and those actions can be combined, degraded, and used in a myriad of ways. See combat (linked above) for details of all this fun stuff. | :Confusingly, a round can also mean everything that a player character or monster can do while it is their time to act during a round. English is rife with such words that have more than one meaning, alas. This use of 'round' is synonymous with a [[Turn]] (see below). Players get access to a Standard action, a Move action, a Swift action, and an Immediate action every time their initiative is reached during a combat, and those actions can be combined, degraded, and used in a myriad of ways. See combat (linked above) for details of all this fun stuff. | ||
=== Rounding === | === Rounding === |