Glossary of Terms: Difference between revisions

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: This is an encounter which Goes Bad. Needless to say, this is a difficult situation for most GM's, but it is a scenario which can often arise.  After all, being an Adventurer is a risky lifestyle.
: This is an encounter which Goes Bad. Needless to say, this is a difficult situation for most GM's, but it is a scenario which can often arise.  After all, being an Adventurer is a risky lifestyle.


: Most TPK's are accidental. The GM sets up a situation, and through some combination of bad luck, bad decisions, and bad circumstances, things get WAY out of hand. Many difficult encounters are designed 'as close to the edge' as possible, because the existence of risk is a powerful way to make gameplay more exciting. Unfortunately, if the GM is pushing their table using this mechanic, every now and then, things go badly.
: Most TPK's are accidental. The GM sets up a situation, and through some combination of bad luck, bad decisions, and bad circumstances, things get WAY out of hand. Many difficult encounters are designed 'as close to the edge' as possible, because the existence of risk is a powerful way to make game play more exciting. Unfortunately, if the GM is pushing their table using this mechanic, every now and then, things go badly.


: TPK's often develop with shocking speed, as a single key player drops unexpectedly, or an action has consequences WAY worse than anticipated. Spellcasters accidentally hitting their own party with a heavy-damage spell attack is a common and terrible way for TPK's to develop, or a key melee player positioning themselves in an unexpected way, allowing dangerous monsters access to less durable characters.
: TPK's often develop with shocking speed, as a single key player drops unexpectedly, or an action has consequences WAY worse than anticipated. Spellcasters accidentally hitting their own party with a heavy-damage spell attack is a common and terrible way for TPK's to develop, or a key melee player positioning themselves in an unexpected way, allowing dangerous monsters access to less durable characters.

Revision as of 23:54, 24 August 2020