Glossary of Terms: Difference between revisions

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=== Workspace ===
=== Workspace ===
: A Workspace is a permanent, fixed, immovable center of study in a given discipline. A Library is similar, but more learned. A Workspace may be a blacksmith's foundry, a carpenters woodshop, a tanners leather shop, a candlers waxwork, a brawlers fighting-pit, a fighters pugilarium, a jeweler's whitesmithy, and any of a thousand other places.  Workspaces are useful to those with the [[Creator (feat)]], and such gifted souls can do almost any work in any workspace. Those without the Creator feat need to find a space that is suitable to their desired use. Trying to work on your armor-usage in a lacework shop isn't very useful, although those with the Creator feat can make that work just fine. Those guys are freaks, man.   
: A Workspace is a permanent, fixed, immovable center of study in a given discipline. A Library is similar, but more learned. A Workspace may be a blacksmith's foundry, a carpenters woodshop, a tanners leather shop, a candlers waxwork, a brawlers fighting-pit, a fighters pugilarium, a jeweler's whitesmithy, and any of a thousand other places.  Workspaces are useful to those with the [[Creator (Feat)]], and such gifted souls can do almost any work in any workspace. Those without the Creator feat need to find a space that is suitable to their desired use. Trying to work on your armor-usage in a lacework shop isn't very useful, although those with the Creator feat can make that work just fine. Those guys are freaks, man.   


: The important characteristic of any workshop, though is permanence and dedicated usage.  You cannot, ever, 'makeshift' your way into a proper workshop. Such places require time, years of it, and the trappings of Civilization, although not necessarily the 'Spark', which is why monsters often have workshops, too.  Using a workshop also requires lots of time, and a dedication of focus such that trying to do workshop activities in a dungeon or in the wilderness is not possible. Such things as the [[Field Repair (Feat)]] exist to cover such eventualities.
: The important characteristic of any workshop, though is permanence and dedicated usage.  You cannot, ever, 'makeshift' your way into a proper workshop. Such places require time, years of it, and the trappings of Civilization, although not necessarily the 'Spark', which is why monsters often have workshops, too.  Using a workshop also requires lots of time, and a dedication of focus such that trying to do workshop activities in a dungeon or in the wilderness is not possible. Such things as the [[Field Repair (Feat)]] exist to cover such eventualities.

Revision as of 19:24, 13 November 2020