Glossary of Terms: Difference between revisions

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=== Afflictions ===
=== Afflictions ===
{{#!:
[[Afflictions]]
:{| class="ep-default" style="text-align:center; float:right;"
|- style="Background:#DEB887; Color:#000;"
! align="left" | Types of Afflictions
|-
| align="left" | [[Curse]]s
|-
| align="left" | [[Disease]]s
|-
| align="left" | [[Drug]]s
|-
| align="left" | [[Infestation]]s
|-
| align="left" | [[Madness]]s
|-
| align="left" | [[Pharmaceutical]]s
|-
| align="left" | [[Poison]]s
|}
}}
From curses to poisons to diseases, there are a number of afflictions that can affect a creature. While each of these afflictions has a different effect, they all function using the same basic system. All afflictions grant a saving throw when they are contracted. If successful, the creature does not suffer from the affliction and does not need to make any further rolls. If the saving throw is a failure, the creature falls victim to the affliction and must deal with its effects.
 
Afflictions require a creature to make a saving throw after a period of time to avoid taking certain penalties. With most afflictions, if a number of saving throws are made consecutively, the affliction is removed and no further saves are necessary. Some afflictions, usually supernatural ones, cannot be cured through saving throws alone and require the aid of powerful magic to remove. Each affliction is presented as a short block of information to help you better adjudicate its results.
 
'''Name:''' This is the name of the affliction.
 
'''Type:''' This is the type of the affliction, such as curse, disease, or poison. It might also include the means by which it is contracted, such as contact, ingestion, inhalation, injury, spell, or trap.
 
 
 
 
Afflictions without a frequency occur only once, immediately upon contraction (or after the onset time if one is listed).
 
'''Effect:''' This is the effect that the character suffers each time if he fails his saving throw against the affliction. Most afflictions cause ability damage or hit point damage. These effects are cumulative, but they can be cured normally. Other afflictions cause the creature to take penalties or other effects. These effects are sometimes cumulative, with the rest only affecting the creature if it failed its most recent save. Some afflictions have different effects after the first save is failed. These afflictions have an initial effect, which occurs when the first save is failed, and a secondary effect, when additional saves are failed, as noted in the text. Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists.
 
'''Cure:''' This tells you how the affliction is cured. Commonly, this is a number of saving throws that must be made consecutively. Even if the affliction has a limited frequency, it might be cured prematurely if enough saving throws are made. Hit point damage and ability score damage is not removed when an affliction is cured. Such damage must be healed normally. Afflictions without a cure entry can only be cured through powerful spells, such as [[Neutralize Poison (Spell)]] and [[Remove Curse (Spell)]]. No matter how many saving throws are made, these afflictions continue to affect the target.
 
]] saves, he is cured of the disease and any damage it caused begins to heal as normal.


===Cave-In or Collapse (CR 8)===
===Cave-In or Collapse (CR 8)===

Revision as of 19:31, 30 July 2017