Gnoll Marauder: Difference between revisions

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   <!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin-->
   <!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin-->


| Subtype = (Gnoll)
| Subtype = Gnoll
   <!--If any-->
   <!--If any-->


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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it-->


| Ability-1-Description = Any time the gnoll takes a standard attack or a full attack, it may also attempt a snapping bite attack on the same target.  This attack may only be used once per round.  Snapping Bite targets AC at +{{#var:Special1ToHit}} to-hit and does {{#var:Special1SwiftDmg}} of Bite damage.
| Ability-1-Description = Any time the gnoll takes a standard attack or a full attack, it may also attempt a snapping bite attack on the same target.  This attack may only be used once per round.   
 
::* Snapping Bite +{{#var:Special1ToHit}} ({{#var:Special1SwiftDmg}}/x2)
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  
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| Ability-2-Name = Distracting Flanker
| Ability-2-Name = Distracting Flanker


| Ability-2-Type =  
| Ability-2-Type = Ex
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
   <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


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| Ability-2-Description = Any time a gnoll marauder and an allied gnoll are flanking a target, BOTH gnolls gain +2 AC and CMD against that target's attacks.  The gnoll maurauders harry the target any time it attempts an offensive maneuver, protecting itself and its ally.  Note that Distracting Flanker only provides an AC and CMD benefit against any target this gnoll marauder happens to be flanking.  If an enemy who isn't flanked, or is flanked by different gnolls, attacks the gnoll marauder, Distracting Flanker provides no benefits.
| Ability-2-Description = Any time a gnoll marauder and an allied gnoll are flanking a target, BOTH gnolls gain +2 AC and CMD against that target's attacks.  The gnoll maurauders harry the target any time it attempts an offensive maneuver, protecting itself and its ally.  Note that Distracting Flanker only provides an AC and CMD benefit against any target this gnoll marauder happens to be flanking.  If an enemy who isn't flanked, or is flanked by different gnolls, attacks the gnoll marauder, Distracting Flanker provides no benefits.


:Note that all gnolls are aware of how Marauders protect their fellows, and will seek to take advantage of it if possible.
:Note that all gnolls are aware of how Marauders protect their fellows, and will seek to take advantage of it if possible.
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  

Revision as of 00:03, 11 December 2016