Gory (Melee Weapon Magic Property): Difference between revisions

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Revision as of 17:51, 28 January 2015


Gory

  • Price: +6 bonus
  • Aura overwhelming necromancy; CL 27th; Weight

This special ability can only be placed on melee weapons.

When a gory weapon strikes an opponent, it rips into their flesh with a toothy zeal that resonates bloodily between the opponent and the wielder. This bloodthirsty zeal deals an extra 8d6 points of primal damage to the opponent and 4d6 points of primal damage to the wielder.

  • Craft Magic Arms and Armor, enervation; Cost +6 bonus