Gory (Melee Weapon Magic Property): Difference between revisions
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This special ability can only be placed on melee weapons. | This special ability can only be placed on melee weapons. | ||
When a gory weapon strikes an opponent, it rips into their flesh with a toothy zeal that resonates bloodily between the opponent and the wielder. This bloodthirsty zeal deals an extra 8d6 points of primal damage to the opponent and | When a gory weapon strikes an opponent, it rips into their flesh with a toothy zeal that resonates bloodily between the opponent and the wielder. This bloodthirsty zeal deals an extra 8d6 points of primal damage to the opponent and 3d6 points of primal damage to the wielder. | ||
* ''Craft Magic Arms and Armor, enervation; Cost +6 bonus'' | * ''Craft Magic Arms and Armor, enervation; Cost +6 bonus'' |
Revision as of 01:45, 2 January 2016
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Gory
- Price: +6 bonus
- Aura overwhelming necromancy; CL 27th; Weight -
This special ability can only be placed on melee weapons.
When a gory weapon strikes an opponent, it rips into their flesh with a toothy zeal that resonates bloodily between the opponent and the wielder. This bloodthirsty zeal deals an extra 8d6 points of primal damage to the opponent and 3d6 points of primal damage to the wielder.
- Craft Magic Arms and Armor, enervation; Cost +6 bonus