Gory (Melee Weapon Magic Property): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Gory === * '''Pri…')
 
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=== Gory ===
=== Gory ===
* '''Price:''' +6 bonus
* '''Price:''' +6 bonus
* '''Aura''' overwhelming necromancy; '''CL''' 24th; '''Weight''' —
* '''Aura''' overwhelming necromancy; '''CL''' 27th; '''Weight''' —


This special ability can only be placed on melee weapons.
This special ability can only be placed on melee weapons.

Revision as of 00:21, 23 November 2013

Go back to Reese's Campaign page.

Go back to Magic Item Properties page.

Go back to Magic Properties - Melee Weapons page.


Gory

  • Price: +6 bonus
  • Aura overwhelming necromancy; CL 27th; Weight

This special ability can only be placed on melee weapons.

When a gory weapon strikes an opponent, it rips into their flesh with a toothy zeal that resonates bloodily between the opponent and the wielder. This bloodthirsty zeal deals an extra 8d6 points of primal damage to the opponent and 4d6 points of primal damage to the wielder.

  • Craft Magic Arms and Armor, enervation; Cost +6 bonus