Gouge (Feat): Difference between revisions

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| Benefit=At the start of each round as a free action you may declare that your unarmed damage is either bludgeoning or piercing. Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.  Furthermore, your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged.  This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as [[Critical, Improved (Feat)]].
| Benefit=At the start of each round as a free action you may declare that your unarmed damage is either bludgeoning or piercing. Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.  Furthermore, your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged.  This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as [[Critical, Improved (Feat)]].

Revision as of 00:25, 14 February 2020


You have toughened your fingers and knuckles to the point that they can inflict deep wounds.

Prerequisites: Brawler 13

Benefit: At the start of each round as a free action you may declare that your unarmed damage is either bludgeoning or piercing. Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it. Furthermore, your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged. This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as Critical, Improved (Feat).

Normal: Brawlers may only do bludgeoning damage, and only crit on a 20.