Gouge (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (Text replacement - "Category:Brawler" to "Category:Brawler Feats")
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Brawler]][[Category:Heroic Tier (11-15)]]
| Category=[[Category:Brawler Feats]][[Category:Heroic Tier (11-15)]]


| Flavor=You have toughened your fingers and knuckles to the point that they can inflict deep wounds.
| Flavor=You have toughened your fingers and knuckles to the point that they can inflict deep wounds.
Line 19: Line 19:
At brawler level 31, you may further choose to inflict {{dmg|obliteration}} or {{dmg|spindling}} damage.
At brawler level 31, you may further choose to inflict {{dmg|obliteration}} or {{dmg|spindling}} damage.


Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.  Furthermore, your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged.  This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as [[Critical, Improved (Feat)]].
Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.   
 
'''Special''': Your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged.  This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as [[Critical, Improved (Feat)]].


'''Normal''': Brawlers may only do bludgeoning damage, and only crit on a 20.
'''Normal''': Brawlers may only do bludgeoning damage, and only crit on a 20.

Latest revision as of 17:35, 8 April 2020


You have toughened your fingers and knuckles to the point that they can inflict deep wounds.

Prerequisites: Brawler 11

Related: Critical, Improved (Feat), Critical, Epic (Feat)

Benefit: At the start of each round as a free action you may declare that your unarmed damage is either bludgeoning (physical, common) or piercing (physical, common).

At brawler level 21, you may further choose to inflict drilling (physical, uncommon) or ripping (physical, uncommon) damage.

At brawler level 31, you may further choose to inflict obliteration (physical, rare) or spindling (physical, rare) damage.

Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.

Special: Your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged. This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as Critical, Improved (Feat).

Normal: Brawlers may only do bludgeoning damage, and only crit on a 20.