Gouge (Feat): Difference between revisions

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''Go back to [[ Reese's Campaign ]] page.''
{{Template:Feats


''Go back to [[ Combat Feats ]] page.''
| Category=[[Category:Brawler Feats]][[Category:Heroic Tier (11-15)]]


''Go back to [[ Class-Specific Feats ]] page.''
| Flavor=You have toughened your fingers and knuckles to the point that they can inflict deep wounds.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Brawler]] 11
}}</onlyinclude>


=== Gouge ===
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Critical, Improved (Feat)]], [[Critical, Epic (Feat)]]
}}</onlyinclude>


You have toughened your fingers and knuckles to the point that they can inflict deep wounds.
| Benefit=At the start of each round as a free action you may declare that your unarmed damage is either {{dmg|bludgeoning}} or {{dmg|piercing}}.  


'''Prerequisites''': Brawler level 13
At brawler level 21, you may further choose to inflict {{dmg|drilling}} or {{dmg|ripping}} damage.


At brawler level 31, you may further choose to inflict {{dmg|obliteration}} or {{dmg|spindling}} damage.


'''Benefits''': At the start of each round as a free action you may declare that your unarmed damage is either bludgeoning or piercing. Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.  Furthermore, you can now critically hit with your unarmed strikes on a 19-20. You still only deal double damage on a critIf you have the Improved Critical feat, this feat adds one to your crit range (making it 18-20).
Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.   
 
'''Special''': Your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchangedThis improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as [[Critical, Improved (Feat)]].


'''Normal''': Brawlers may only do bludgeoning damage, and only crit on a 20.
'''Normal''': Brawlers may only do bludgeoning damage, and only crit on a 20.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Improves crit range with your fists
}}</onlyinclude>
}}

Latest revision as of 17:35, 8 April 2020


You have toughened your fingers and knuckles to the point that they can inflict deep wounds.

Prerequisites: Brawler 11

Related: Critical, Improved (Feat), Critical, Epic (Feat)

Benefit: At the start of each round as a free action you may declare that your unarmed damage is either bludgeoning (physical, common) or piercing (physical, common).

At brawler level 21, you may further choose to inflict drilling (physical, uncommon) or ripping (physical, uncommon) damage.

At brawler level 31, you may further choose to inflict obliteration (physical, rare) or spindling (physical, rare) damage.

Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it.

Special: Your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged. This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as Critical, Improved (Feat).

Normal: Brawlers may only do bludgeoning damage, and only crit on a 20.