Grand Mutagen (Discovery): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 21: Line 21:
:* Natural claw attacks (1d6 base damage each), a bite attack (1d8 base damage) and a rend (2 claws, 1d8, this is precision damage).  These attacks do the same damage regardless of your base size.  (Note that this base damage increases at level 8 and at level 15, as per standard melee weapon rules.)  
:* Natural claw attacks (1d6 base damage each), a bite attack (1d8 base damage) and a rend (2 claws, 1d8, this is precision damage).  These attacks do the same damage regardless of your base size.  (Note that this base damage increases at level 8 and at level 15, as per standard melee weapon rules.)  
:* The alchemist's natural attacks are considered magic for purposes of overcoming DR.  In addition, the alchemist may choose one of the following damage types when they consume their mutagen, and their natural attacks gain that feature as well for purposes of overcoming DR: cold iron, silver, adamantine, or one axis of the Alchemist's alignment.  Once selected this damage type may not be changed unless a new mutagen is consumed or the Alchemist uses a Discovery to suspend and resume his mutation.
:* The alchemist's natural attacks are considered magic for purposes of overcoming DR.  In addition, the alchemist may choose one of the following damage types when they consume their mutagen, and their natural attacks gain that feature as well for purposes of overcoming DR: cold iron, silver, adamantine, or one axis of the Alchemist's alignment.  Once selected this damage type may not be changed unless a new mutagen is consumed or the Alchemist uses a Discovery to suspend and resume his mutation.
:* Persistent Mutagen: the alchemist's mutagen ability now lasts for 1 hour per level, instead of only 10 minutes per level.

Revision as of 21:55, 14 June 2014


Grand Mutagen

Prerequisites: Alchemist 12, Greater Mutagen discovery


Benefit: An alchemist who selects this discovery can improve the effects of his mutagen even further, gaining the following abilities instead of those listed for the greater mutagen:

  • A +4 bonus to natural armor
  • A +2 Dodge bonus
  • Instantly gains 10 + (3 x Alchemist Level) in hit points, and the Alchemist's maximum hit points increase by the same amount.
  • +8 alchemy bonus to Strength and a -2 penalty to Intelligence.
  • +3 alchemy bonus to Fortitude and Reflex saves, and a -3 penalty to Will saves.
  • A base attack (BAB) equal to his Alchemist level. This also impacts their CMB and CMD values.
  • Natural claw attacks (1d6 base damage each), a bite attack (1d8 base damage) and a rend (2 claws, 1d8, this is precision damage). These attacks do the same damage regardless of your base size. (Note that this base damage increases at level 8 and at level 15, as per standard melee weapon rules.)
  • The alchemist's natural attacks are considered magic for purposes of overcoming DR. In addition, the alchemist may choose one of the following damage types when they consume their mutagen, and their natural attacks gain that feature as well for purposes of overcoming DR: cold iron, silver, adamantine, or one axis of the Alchemist's alignment. Once selected this damage type may not be changed unless a new mutagen is consumed or the Alchemist uses a Discovery to suspend and resume his mutation.
  • Persistent Mutagen: the alchemist's mutagen ability now lasts for 1 hour per level, instead of only 10 minutes per level.