Grant Initiative (Feat): Difference between revisions

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| Benefit=When you use your Warlord Controlled Onrush class feature to exchange your initiative result with an ally's result, the lowest of the two initiative results is increased by +4.  That is, if you rolled a 21 initiative, and you trade that to an ally who rolled a 7 initiative, you may take your turn on 11 instead of on 7, and your ally acts on 21.  This bonus stacks with the bonus from [[Initiative, Improved (Feat)]] and [[Initiative, Superior (Feat)]], but it does not stack with any other training bonuses you might have to either Initiative checks or Movement skill checks.
| Benefit=When you use your Warlord Controlled Onrush class feature to exchange your initiative result with an ally's result, the lowest of the two initiative results is increased by +4 as a circumstance bonus.  That is, if you rolled a 21 initiative, and you trade that to an ally who rolled a 7 initiative, you may take your turn on 11 instead of on 7, and your ally acts on 21.  This bonus stacks with the bonus from [[Initiative, Improved (Feat)]] and [[Initiative, Superior (Feat)]], but it does not stack with any other bonuses you might have to Movement skill checks NOT for initiative.


'''Normal''': You use the initiative result of the ally to whom you've just granted your own initiative result.
'''Normal''': You use the initiative result of the ally to whom you've just granted your own initiative result.

Revision as of 18:56, 23 March 2020


Your expertise with battlefield tactics enable you and your allies to react more swiftly.

Prerequisites: Level 6, Controlled Onrush class feature

Related: Initiative, Improved (Feat), Initiative, Superior (Feat)

Benefit: When you use your Warlord Controlled Onrush class feature to exchange your initiative result with an ally's result, the lowest of the two initiative results is increased by +4 as a circumstance bonus. That is, if you rolled a 21 initiative, and you trade that to an ally who rolled a 7 initiative, you may take your turn on 11 instead of on 7, and your ally acts on 21. This bonus stacks with the bonus from Initiative, Improved (Feat) and Initiative, Superior (Feat), but it does not stack with any other bonuses you might have to Movement skill checks NOT for initiative.

Normal: You use the initiative result of the ally to whom you've just granted your own initiative result.