Great Club (Weapon): Difference between revisions

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Line 29: Line 29:
| DamageType = Bludgeoning
| DamageType = Bludgeoning


| Quality1 = Defensive
| Quality1 = Battering
| Quality2 = Stout
| Quality2 = Defensive
| Quality3 = Battering
| Quality3 = Stout
| Quality4 =  
| Quality4 =  
| Quality5 =  
| Quality5 =  

Revision as of 21:21, 8 March 2017

Club, Great 2-Hand / Martial [edit]
Club, Great
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
5 gp 1d8 1d10 2d8 x2 - 8 lbs Bludgeoning
Weapon Qualities: Battering, Defensive, Stout
A great club is the larger, two-handed version of the reliable old club. A great club is shorter and much heavier than a quarterstaff, and is almost always worked over by a craftsman to improve its performance in combat. A great club is nothing fancy, but it will certainly get the job done and can be bought or made almost anywhere out of almost anything. The great club belongs to the "Hammers" weapon group.