Great Flail (Weapon): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 29: Line 29:
| DamageType = Bludgeoning
| DamageType = Bludgeoning


| Quality1 = Disarm
| Quality1 = Battering
| Quality2 = Trip
| Quality2 = Disarm
| Quality3 = Battering
| Quality3 = Trip
| Quality4 =  
| Quality4 =  
| Quality5 =  
| Quality5 =  

Revision as of 21:32, 8 March 2017

Flail, Great 2-Hand / Exotic [edit]
Flail, Great
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
70 gp 1d10 2d6 3d6 19-20 x2 - 15 lbs Bludgeoning
Weapon Qualities: Battering, Disarm, Trip
A great flail is a specialist's weapon, and that specialty is to completely overwhelm every foe they face. A great flail isn't pretty, nor the subject of fanciful tales like the big swords are. But a great flail makes up for it with tremendous battlefield utility, such as plucking weapons from a foe's hands, wrapping around a wrist or ankle to toss a foe to the ground, and of course, hitting like the angry fist of a god. A great flail offers no defensive qualities, but simply having one is likely to make canny foes avoid you on the battlefield, so that's something. The great flail belongs to the "Flails" weapon groups.