Great Pick (Weapon): Difference between revisions
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| DamageType = Piercing | | DamageType = Piercing | ||
| Quality1 = | | Quality1 = Battering | ||
| Quality2 = | | Quality2 = Pilfering | ||
| Quality3 = | | Quality3 = Sunder | ||
| Quality4 = | | Quality4 = Trip | ||
| Quality5 = | | Quality5 = | ||
| Quality6 = | | Quality6 = |
Revision as of 21:39, 8 March 2017
Pick, Great | 2-Hand / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
40 gp | 1d8 | 1d10 | 2d8 | 19-20 x3 | - | 9 lbs | Piercing | ||
Weapon Qualities: Battering, Pilfering, Sunder, Trip | |||||||||
The great pick is a heavy two-handed weapon, whose rarity and extremely top-heavy balance make it an exotic weapon. The damage it does is not large for a two-handed weapon, but with every swing it has the chance to do massive critical damage on a lucky strike. The great pick belongs to the "Axes" and "Blades, Heavy" weapon groups. |