Great Whip (Weapon): Difference between revisions

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Latest revision as of 00:05, 15 June 2020

Great Whip 2-Hand / Exotic [edit]
Great Whip
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
125 gp 1d10 2d6 3d6 19-20 x2 - 12 lbs Slashing (physical, common)
Weapon Qualities: Cumbersome, Reach
The great whip deals lethal damage and has a 15-foot reach, threatening and allowing attack both 15 feet (3 squares) and 10 feet (2 squares) from the wielder, although it does not threaten and cannot attack adjacent targets. A great whip takes considerable space to wield freely, if any adjacent square is blocked, the user suffers a -4 penalty to attack rolls.

The largest and by far the most dangerous of the whips, the mighty great whip has a sturdy handle three feet long, with a complex woven leather and wire braid as thick as a strong man's wrist attached to it. The braid is usually nine feet long, and has a sharp blade tip as well as secondary blades woven into the leather and wire braid for the last five or six feet. The great whip is surprisingly wieldy for its size, and a skilled user can use the enormous reach and power to devastating effect. A great whip takes quite a bit of space to use effectively, but much less than many would assume, given its size. The great whip belongs to the "Blades, Heavy" and "Flails" weapon groups.