Difference between revisions of "Guard Drake"

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Latest revision as of 20:37, 12 July 2019

Guard Drake

Guard Drake (CR 2)

Neutral - Small - Magical Beast
Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.
Drakes are often captured by Rangers and sold as guards or pets. They are alien and extremely ferocious, especially in packs. There is nothing 'cuddly' or 'cute' about a guard drake.
Drakes make loud shrill hisses when angered or frightened that are easily as loud and distinctive as a dog's bark.

General

Lore Check: Know (Arcana) (Basic: DC 4; Full: DC 19)
Init: +6
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses
Passive Perception: 16 (Spot: +6, req's move action)

Defense

AC: 16    Touch: 12
Maneuver Defense (MD): 17
Hit Points: 28     (Bloodied Value: 14)    Hit Dice: 3
Fort: +5    Refl: +5    Will: +2
Special Defenses:
Strong Against:
Weak Against:

Offense

Movement Types: Walk 30 ft., Lesser Swim 20 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Crushing Bite +5 (1d10+2/x2) as crushing (physical, common)
Full Attack:
  • 1x Crushing Bite +5 (1d10+2/x2) as crushing (physical, common)
  • 2x Slashing Claws +5 (1d6/x2) as slashing (physical, common)
Standard Ranged:
Maneuver Offense: +5
Siege Damage: Not siege capable
Special Attacks: Pack Ferocity, Warning Whistle
Action Points: 0

Statistics

Str: 16    Dex: 15    Con: 18    Int: 3    Wis: 12    Cha: 12
Feats:
Skills:
Languages:

Special Abilities

Pack Ferocity (Ex)

If a Guard Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it +1d6 points of precision crushing (physical, common) damage. This bonus does not stack with itself, regardless of how many allies are within range.

Warning Whistle (Ex)

In combat, as a move action, a Guard Drake can give off a loud whistling hiss to alert its allies that it is in a fight. All creatures within 100 feet of the Guard Drake gain a +10 on perception checks to notice the drake is in a combat, and those within 100 feet do not take range penalties on the check.


Combat Tactics

Guard Drakes have average senses at best and despite their small size, are not exceptionally stealthy. What makes guard drakes good as guards is the fact that they are vicious and fearless combatants and their Warning Whistle ability. If you cannot keep them quiet, Guard Drakes make it nearly impossible to attack with surprise.

Out of Combat

Rewards

XP: 600
Treasure: Sellable Goods worth 500 gp.
Weight: 30 lbs.     Volume: 1 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)