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Revision as of 00:45, 19 April 2021

Guard Drake (CR 2)

Neutral - Small - Magical Beast
Lore: Know (Arcana)
4 19
Basic DC Full DC
Initiative
Initiative Icon 2.png
5
Perception:
15 +5
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
16
Man Def
Shield Icon 3.png
16
Monster Health
41 20 3
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +5
Refl: +5
Will: +0

Strong Against:

Weak Against:

Offense

Size: Small
5 ft. 5 ft.
Space Reach
To-Hit
+4
Sword Icon 3.png
Man Off
+4
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Crushing Bite +4 (1d10/x2)
    as crushing (physical, common)

Full Attack (Melee):

  • 1x Crushing Bite +4 (1d10/x2)
    as crushing (physical, common)
  • 2x Slashing Claws +4 (1d4/x2)
    as slashing (physical, common)

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

16
STR
15
DEX
18
CON
3
INT
12
WIS
12
CHA

Skills:

Languages:

Feats:

Special Abilities

Pack Ferocity (Ex) Free Action, After Bite, with conditions

If a Guard Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it +1d4 points of precision crushing (physical, common) damage. This bonus does not stack with itself, regardless of how many allies are within range.

Warning Whistle (Ex) Move Action

In combat, as a move action, a Guard Drake can give off a loud whistling hiss to alert its allies that it is in a fight. All creatures within 100 feet of the Guard Drake gain a +10 on perception checks to notice the drake is in a combat, and those within 100 feet do not take range penalties on the check.

Guard Drake

Guard Drake

Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.

Drakes are often captured by Rangers and sold as guards or pets. They are alien and extremely ferocious, especially in packs. There is nothing 'cuddly' or 'cute' about a guard drake.

Drakes make loud shrill hisses when angered or frightened that are easily as loud and distinctive as a dog's bark.

Combat Tactics

Guard Drakes have average senses at best and despite their small size, are not exceptionally stealthy. What makes guard drakes good as guards is the fact that they are vicious and fearless combatants and their Warning Whistle ability. If you cannot keep them quiet, Guard Drakes make it nearly impossible to attack with surprise.

Out of Combat

Rewards

XP: 600

Treasure: Sellable Goods worth 500 gp.

Weight: 20 lbs.     Volume: 0.8 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)