Guardian Summoning (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Summon Feats]][[Category:Intrepid Tier (6-10)]]
| Category=[[Category:Summon Feats]][[Category:Intrepid Tier (6-10)]][[Category:Druid Feats]]


| Flavor=Your silvery spirit guides your intellect across the cosmos to summon creatures as steeped in purity and goodness as you are.
| Flavor=Your silvery spirit guides your intellect across the cosmos to summon creatures as steeped in purity and goodness as you are.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, non-Evil alignment
| Prerequisites|Level 6
}}</onlyinclude>
}}</onlyinclude>


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| Benefit=Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:
| Benefit=Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:


:* [[Blindsense]] 30 ft.
* 5 additional hit points per CR of the summoned creature
:* [[Stealth]] skill, with a bonus equal to the creature's "All other skills" bonus + 5.
* '''Guard Stance:''' Once per encounter as a [[standard action]] (or in place of the first attack in a full attack action), a summoned creature with this feat applied to it reduces all damage it takes until the start of its next turn by half. This halving is applied before any other mitigation, such as saving throws, DR, ER, etc. is applied to the (remaining) damage.  This ability does not prevent secondary effects, such as status conditions, however.
:* '''Stony Form (Su):''' As a [[standard action]], this creature may transform itself into a stone statue. Its appearance changes to become that of a statue, which may or may not match its normal appearance. In areas where there is other statuary, as is frequently the case in temples, public squares, and the like, this creature may, if unobserved, roll a [[Stealth]] check and take 20 on the die, in order to conceal itself. While in ''Stoney Form'', the creature gains DR 20/- , ER 20/- and fast healing 1. It loses use of all senses except [[Blindsense]] and may not take any action other than dropping Stoney Form, which is a [[swift action]]. Creatures with this ability often serve as guardians for places of religious significance, and as such, they are effective ambushers, seeming to appear out of sculpture gardens, formal halls, even bas reliefs, to defend against defilers.
 
'''Special:''' Druids who take this feat may apply its effects to their Animal Companion (in addition to any summoned creatures they cast themselves, of course).  Applying, changing, or removing the effects of this feat may only be done after a [[full night's rest]], and once applied, the effects persist until removed.  Only one Summons-based feat may ever be applied to an Animal Companion at a time.  


Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess.  The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast.  However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.
Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess.  The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast.  However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures can turn to stone in order to hide, and gain Blindsense.
| ShortDesc|Summoned creatures have considerably more hit points than normal, and are much harder to kill.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 17:19, 31 May 2021


Your silvery spirit guides your intellect across the cosmos to summon creatures as steeped in purity and goodness as you are.

Prerequisites: Level 6

Benefit: Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:

  • 5 additional hit points per CR of the summoned creature
  • Guard Stance: Once per encounter as a standard action (or in place of the first attack in a full attack action), a summoned creature with this feat applied to it reduces all damage it takes until the start of its next turn by half. This halving is applied before any other mitigation, such as saving throws, DR, ER, etc. is applied to the (remaining) damage. This ability does not prevent secondary effects, such as status conditions, however.

Special: Druids who take this feat may apply its effects to their Animal Companion (in addition to any summoned creatures they cast themselves, of course). Applying, changing, or removing the effects of this feat may only be done after a full night's rest, and once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.

Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.